Original character/environment design - the Golejin, a creature yet also an architecture and sculpture.
Modeled in Blender and Zbrush, textured in Substance, composited in Photoshop and Lightroom.
Animated Short made in Blender - 2024
Animated Short made in Blender - 2023
WIP Cinematic made using Unreal Engine 5 - 2024
Experimental short made in Blender - 2024
Visualization project for the "machine room" from the word based adventure game Zork.
Modeled and textured in Blender, composited in Photoshop and Lightroom
A mechanic scavenging for parts in the wastelands.
Modeled and textured in Blender and Zbrush, composited in Photoshop and Lightroom
Environment concept for the city of Kurru.
Modeled and textured in Blender and Zbrush, composited in Photoshop and Lightroom
Environment concept for personal project.
Modeled and textured in Blender, vegetation in speed tree, composited in Photoshop and Lightroom.
Contact: tonyhouart@gmail.com