TONY HOU

3D Artist / 3D Environment Artist

About

I am a 3D artist, an Illustration Student in my senior year. I am currently based in Providence, US. My main speciality is Hard surface modeling and 3D concepting for environments.

Outside of the art realm, I am also the leader of an Indie post rock band @uniai.official which I have put together, we have an EP in the making.

Skills

Art/Design

Environment / Prop / Vehicle Design
World Building / Story telling
Composition / Shape language

Technical

Hard surface Modeling
Texturing and UV mapping
Rigging and animation
Lighting and rendering
Video Editing
Sound EFX / Music
Collaboration and teamwork
Attention to Detail
Time management and organization
Adaptability and learning new tools
Problem solving

Software/Programs

Blender / Maya / Zbrush / Substance 3D Painter
Unreal Engine 5 / Speedtree / Embergen
Gaea/Photoshop / Premiere Pro / Logic Pro

Education

Rhode Island School of Design, USA — BFA Illustration

Sept 2021 - May 2025


Relevant Courses:

World Smith
Instructor: Lars Grant West
World building course centered around developing visual concepts and a immersive world.

Computer Generated Imagery 
Instructor: Jason Van Gumster
Creating animations with 3D programs (Blender, UE5, etc.).

Beautiful Corner
Instructor: Ryan Lesser
Creating a small scenery of a world. Environment and one character, using Zbrush and Blender.

Experience

Art Director - Collaborative School Project
Design and guided the style of the game demo which was worked on together by multiple students.

Teaching Assistance - Rhode Island School of Design
2024 Sept - Dec
Teaching Assistance for the course "Digital 3D for Illustrators". I was responsible for helping students better understand the 3D program Blender and perform demos for the class

3D Generalist / Director - Personal Work
In my personal animations I had to wear many hats, be more than just a 3d modeler. Most of these projects have a time limit no more than 3 weeks, so I will need to work the entire pipeline within that time. Including learning new programs and skills to achieve the quality which I strive for.

Honors

Kinetic Rush Top 100
Top 100 in the Kinetic Rush 3D render Challenge out of 3700 submissions

American Art Awards 2020

4th place in INNOVATIVE category

Honor Student 2024
Honor student of Rhode Island School of Design